There is no doubt that this year will be the battle of consoles between Sony’s PS5 and Microsoft Xbox Series X. Although the new console specs has been unveiled, it will be some time before users can buy it. Microsoft and Sony have promised backward compatibility with older consoles. However, while Microsoft offers 100% backward compatibility with all old consoles such as Xbox One S, Xbox One X, Sony PS5 is only compatible with the PS4.
Furthermore, Xbox One games will not need to be simulated, and can also improve the number of frames, reading speed and resolution. Engineer Claude Marais used two monitors to compare the game screens of Series X in real-time. Newer games, such as “Halo 5”, can achieve significant picture improvements, and also increase the HDR effect. Even in the old games on the original Xbox, you can still see the changes as a result of the HDR effect.
Last week, Sony also stated publicly that the PS5 has expanded the number of compatible games to more than 4,000. It also promised to add support for higher frame rates and resolutions for these games to allow users to get a better gaming experience. Despite this, it is clear that Xbox Series X is offering more in-terms of backward compatibility.
Gizchina News of the week
While the Xbox Series X improves GPU performance, it also adds new features such as hardware real-time ray tracing acceleration to improve graphics quality. The purpose is to ensure that when the game console runs at 60FPS, 4K, developers do not need to import additional HD materials. The mainframe is AMD Zen 2 CPU and RDNA 2 GPU on the surface. However, after deep customization, the SoC completion and API design improvements are huge.
MICROSOFT XBOX SERIES X VS SONY PLAYSTATION 5 – SPECS COMPARISON
PlayStation 5 | Xbox Series X | |
---|---|---|
CPU | 8x Zen 2 Cores at 3.5GHz (variable frequency, with SMT) |
8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT) |
GPU | 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) |
12.16 TFLOPs, 52 CUs at 1.825GHz |
GPU Architecture | Custom RDNA 2 w/ hardware RT support |
Custom RDNA 2 w/ hardware RT support |
Memory | 16GB GDDR6 | 16GB GDDR6 |
Memory Bandwidth | 448GB/s | 10GB at 560GB/s, 6GB at 336GB/s |
Internal Storage | Custom 825GB NVMe SSD | 1TB Custom NVMe SSD |
IO Throughput | 5.5GB/s (Raw), 8-9GB/s (Compressed) |
2.4GB/s (Raw), 4.8GB/s (Compressed) |
Expandable Storage | NVMe SSD Slot | 1TB Expansion Card |
External Storage | USB HDD Support | USB HDD Support |
Optical Drive | 4K UHD Blu-ray Drive | 4K UHD Blu-ray Drive |
HDMI | 2.1 (4K/120Hz, 8K, VRR) | 2.1 (4K/120Hz, 8K, VRR) |
Backward compatibility | PlayStation 4 | Xbox, Xbox 360, Xbox One |
Price | TBA | TBA |
The One X and One S are the same console, genius. They play the same games, so saying it’s compatible w/ both is redundant. One being more powerful than the other is irrelevant bc they intentionally designed them to play the same games.
Saying that the Series X is 100% backwards compatible is also a blatant lie. A DEVELOPER has said some of their titles would not allow for backwards compatibility. That was in regard to service titles, which I’d expect most developers to follow their lead on. While the consoles are both likely capable of playing the entire library of games, it’s not hard for a developer to prevent you from logging in to their servers. Which is why Sony tip-toed around the matter.
If you look back at the MS reveal, I expect you’ll find suggestive phrases that still allow for denial. Such as saying ‘On day one, the Series X will be >capable< of 100% backwards compatibility.’ The addition of that one word, capable, protects them from claims of false advertisement.