NFTs: Even if you are not into the world of cryptocurrencies and blockchain, you have probably come across this subject when following gaming news. Touted by some companies as the “future of the industry” and something considered “revolutionary” to adherents, technology has proven to be quite divisive, on the level where you either love it or hate it with a passion (Via).
Amid so many emotions, it is difficult to understand exactly what this technology is and what impact it can have on games. After all, is it merely the sale of JPGsor does it have applications that go beyond that? Is it worth investing in this market? And are there risks in bringing this system to conventional games?
Answering these and other questions on the subject is the purpose of this article, which tries to explain hohow works at the moment. However, be warned: as the technology is still new and evolving every day, much of what we know about it is changing fast, and the ways in which it can be applied have not yet been fully explored.
What are NFTs?
NFTs is an acronym that stands for “non-fungible tokens”, or, in a literal translation, non-fungible tokens. The name seems strange, but it serves to name the characteristics of the virtual goods that the technology offers: they have unique registration codes that cannot be replicated, with values that do not correspond 100% to other digital assets issued, however similar they may be.
For ease of understanding, you can think of them as collector’s items or even works of art. Imagine the Monalisa: there is only one official copy in the world, and even if it can be replicated or printed on t-shirts, only the official painting has real value. In the case of NFT, things get a little more complicated because we’re talking about virtual goods — or, more precisely, certificates attached to virtual items.
In the gaming world, for example, an NFT can be linked to an extremely powerful single sword within a game’s universe. By purchasing the token, you are not entitled to the sword itself, but to a unique certificate (which can be sold or exchanged) proving that you are the rightful owner of the item.
In other words, when you buy an NFT, you at the same time become the owner of the item — earning a certificate that guarantees this — doesn’t mean that you have complete rights to it. That is, it can continue to be displayed on social networks, shown by the developer in promotional arts, or stamped on a t-shirt. But, within the game, only you will have possession of it, which cannot be replicated.
What is this “fungible” thing?
The concept of what is or is not fungible has always been present in our daily lives, even if this word (a bit strange, let’s face it) is not used so commonly. A 10 reais bill, for example, is considered a fungible item — it can be .hanged without loss of value for any bill of the same sum without its value being depreciated, even if one is brand new and the other is crumpled and worn from use. .
It is worth noting that the scale between fungible and non-fungible is not always absolute and may vary even when dealing with the same item. A God of War Collector’s Edition, for example, may not have the same value as another depending on the time that has passed since its release and the state of conservation of each one.
Do you think a physical collectible value can be compared to an NFT?
While both were fungible at launch, the value of an item that has been opened and used today is different from one that remains sealed and in perfect condition. That is, you can say that the rarest collector’s item is closer to being something unique — and non-fungible — than the one that is already worn out. The same can apply to money: a note of a coin that has even ceased to be in circulation can be sold to a collector for much more money than its original monetary value under the right conditions.
No, they can’t
It is precisely thanks to this concept that the worn-out copy of Super Mario Bros 3 that you have at home is not worth the same millions obtained by a collector at an auction held in 2021. It is worth noting that, in practice, the value associated with an item even has to do with its rarity and production value, but it does not shy away from having a high degree of subjectivity and speculation. So don’t consider yourself wrong if you find it absurd to pay millions for something, however desirable it may be.
Another aspect that differentiates NFTs is the fact that they are linked to the blockchain, a verification system that guarantees the authenticity of digital goods and practically makes it impossible for them to be stolen or copied improperly.
Think of blockchain as a large ledger shared between thousands of computers, all of which record every movement of the digital asset and need to authenticate every change that has taken place — this makes the process decentralized and very secure, bt the same time implies a large energy consumption.
It’s possible to link a single blockchain with millions of users, each taking part in the checks and carrying out their own transactions (which trigger the block checking process). While it is not necessary for the entire to verify the entire blockchain for an exchange or sale to be cleared, it still involves a generous amount of machinery and processing power: i.e. expenditure of electricity.
And in games, how does it work?
In the gaming world, NFTs can be used in association with any digital element present in them. While this opens up the possibility that you can buy the certificate of possession of a song or texture of a game, for example, in practice the technology is associated with items and characters that interact directly with the gameplay elements.
In Ubisoft’s Ghost Recon Breakpoint, NFTs association is too powerful equipment (and with unique characteristics) that players can obtain to equip their characters, sell or trade with others. The difference from a conventional item comes from the connection of the virtual asset to the blockchain, which guarantees its authenticity and allows to carry out operations without the game’s producer intermediations.
For “lawyers” tech, this is one of the advantages of implementing NFT: a developer cannot c characteristics. It has a totally unique look. In other words, this guarantees the possibility that it will become rare, appreciate in value, and can be resold for a considerable profit. All this is without the influence of external agents in an environment in which the market supposedly regulates itself.
In other words, what differentiates an NFT from a conventional item sold through microtransactions is the fact that they give the consumer more control over what to do with it. However, there are some barriers that make this story not so ideal.
NFTs are Decentralized but linked to centralized bases
One of the great promises of NFT defendants (for example, the ex-Linking Park, Mike Shinoda) is that the technology will allow the interoperability of assets created for different games. Can you imagine how cool it would be to be able to buy Chaos Chains in God of War and use them on your Fortnite or Assassin’s Creed character? In theory, this would even be possible, but there are a number of complications. Players will need to take this into account.
While the NFT market is based on the blockchain, which is somewhat decentralized, games still operate under a very centralized scheme. In other words: nothing guarantees that the assets from Sony Santa Monica to enable the use of Chaos Chains in its franchise are eligible for other games. To recall, the technology guarantees Some relevant players want the virtual items. However, it does not guarantee that you actually have it, nor any rights to how to use it.
There are relevant players that want to push the trend forward
Theoretically, there are scenarios where devs can move an item between games. However, are still several obstacles to deal with. The engines of the two games can be different. Let’s say, for example, one game uses Unity and another one uses Unreal. Therefore, it’s impossible to move the item or equipment easily. Likewise, a weapon of the type may not fit the purpose of another game. Even if it does, it may have a first-person view style. It makes it impossible to use the item in its original form.