Microsoft launches new Xbox Series S bundle for $299


Xbox Series S

Microsoft has listed an Xbox Series S – Gilded Hunter bundle. This bundle is now available in North America for $299. The company claims that this bundle will be available globally on November 29th. In addition to the console itself, the bundle also includes nine decorations and virtual currencies in three games. The games include “Fortress Night”, “Rocket League” and “Jelly Bean Man”. Players can purchase at Xbox.com or participating retailers while supplies last.

Xbox Series S

Microsoft Xbox Series S comes with 10GB GDDR6 128bit memory/video memory. The SSD capacity is 512GB and it also supports an HDMI 2.1 interface. Furthermore, this device supports up to 1440P 120FPS games. The Xbox Series S has a compact design, measuring only 6.5cm x 15.1cm x 27.5cm.

Microsoft Xbox Series S hinders the development of some games

A senior developer at Rocksteady Studios said that he believes that Microsoft’s Xbox Series S is inhibiting an entire generation of games. This discussion started after the release of the new version of Gotham Knights. This game only supports 30fps (up to 4K resolution). Netizens claim the restrictions are due to the Xbox Series S console.

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Xbox Series S

“Gotham Knights” developer, Fleur Marty claims the game will not have a performance mode. This mode usually sacrifices resolution and graphics capabilities for frame rate. As a result, Gotham Knights will only support 30fps on consoles. Developer Warner Bros.’s decision has been criticized by players who wanted Gotham Knights to support 60fps.

In a series of tweets, Rocksteady Senior Character Tech Artist Lee Devonald joined the conversation. He specifically mentioned the Xbox Series S GPU in response to a question about hardware bottlenecks. He claims that multi-platform games must be “optimized for the lowest performing games“. His tweet subsequently reads that “a whole generation of games, tied to that potato”. It’s not just the Series S that’s tied down this generation, though. Microsoft “doesn’t leave you without options,” Devonald explains. The explanation for the lack of game development has links to the Series S GPU. Most developers want their games on the Series S. Then you can’t use specifications that the console cant handle.

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